ProjectZ-CrossSDK Documentation
Cross-backend SDK for a Unity mobile game. The client calls one set of Manager APIs; underneath,
requests route to either Unity Gaming Services (UGS) or Nakama, switchable at runtime with
automatic fallback.
The docs are split by audience โ pick your track:
๐ฎ Client Guideโ
For the UI / game-studio team. You only present data: inject a Manager, subscribe to its
reactive state, call methods, render DTOs. You never touch the SDK facade, a provider, or the raw API.
โ Start here: Client โ Overview ยท Getting Started ยท Manager reference
๐ SDK Team Guideโ
For CrossSDK team members who build the game module (data + logic) for other games. You write
Manager โ UseCase โ Cache โ service, wire up VContainer, package the DLLs, and version them.
โ Start here: SDK Team โ Overview ยท Architecture ยท Add a Manager ยท New game module
- CrossSDK core (3 DLLs, game-agnostic) โ reused by every game.
- Per-game data+logic (
<Game>.Backend+<Game>.Models, 2 DLLs) โ the CrossSDK team builds this for each game. - Client/UI โ the game studio, presents data only, through the
ManagerAPIs.
The Client track = role 3. The SDK Team track = roles 1 & 2.